Simulation, modelling and virtualization in the design, virtual catalogues, 3D scanning

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The course is designed to understand all the key features of Autodesk 3DS Max software, become self-contained and productive with the advanced Corona Renderer render engine in order to produce static photorealistic renderings. Corona will be the focus of the course along with some advanced lighting, mapping, texturing features of 3ds Max.

About the author

CSM

CSM

Company

Centro Sperimentale del Mobile e dell'Arredamento Soc.cons.a.r.l

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This course is part of Specialization Digital and Physical World Hybridising

Score and Badges

2650 points

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Knowledge

- Use of 3D modeling techniques in order to correctly represent the contents of the project.
- Transferring the design contents expressed by designers into 3D drawings.
- Defining presentation rendering of the project to be proposed to the company or the market.


Skills

- Understanding the logic of 3D graphics.
- Know which rendering engine is best for yielding desired result in time.
- Mastering the balance of shadow and light.
- Skills in problem setting / solving.
- Knowing what types of software are needed for each step of the 3D rendering process.
- Being able to represent any kind of product by using this technology.


Competences

- Ability to make decisions within the rendering process.
- Be able to identify the problem within the workflow.
- Ability to adapt quality/time of the final rendering to the customer's wishes.
- Ability to work in team.

Course Content

  • 1# Introduction
    • 1.1 Course introduction
  • 2# Main Concepts
    • 2.1 Valid tool for companies
    • 2.2 Panorama of existing softwares
  • 3# Examples and good practices
    • 3.1 Case studies
  • 4# Practical exercises: 3DS MAX
    • 4.1 3DsMax_ software interface
    • 4.2 3DsMax_ introduction part 1 / interface overview
    • 4.3 3DsMax_ introduction part 2
    • 4.4 3DsMax_ create panel
    • 4.5 3DsMax_ modify panel part 1
    • 4.6 3DsMax_ modify panel part 2
    • 4.7 3DsMax_ modify panel part 3
    • 4.8 3DsMax_ modify panel part 4
    • 4.9 3DsMax_ display panel
    • 4.10 3DsMax_ import (non native files)
    • 4.11 3DsMax_ merge (native max files)
  • 5# Practical exercises: CORONA RENDERER
    • 5.1 Corona Renderer_ install the render engine
    • 5.2 Corona Renderer_ how to set corona as main render engine
    • 5.3 Corona Renderer_ main features
    • 5.4 Corona Renderer_ camera placement.
    • 5.5 Corona Renderer_ camera settings
    • 5.6 Corona Renderer_ light behaviour
    • 5.7 Corona Renderer_ Corona light shape and placement
    • 5.8 Corona Renderer_ Corona light settings
    • 5.9 Corona Renderer_ Corona Sun
    • 5.10 Corona Renderer_ Corona Material (Material Editor)
    • 5.11 Corona Renderer_ Corona Material (choose the right texture)
    • 5.12 Corona Renderer_ Corona Material (diffuse)
    • 5.13 Corona Renderer_ Corona Material (reflection)
    • 5.14 Corona Renderer_ Corona Material (refractions)
    • 5.15 Corona Renderer_ Corona Material (bump)
    • 5.16 Corona Renderer_ UV mapping
    • 5.17 Corona Renderer_ Render setup / workflow optimization
    • 5.18 Corona Renderer_ final rendering (render setup, virtual frame buffer)

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